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Category

Computing/modelling

Document Type

Paper

Abstract

While an experimental approach is suitable to understand the differences between bowlers it is not suitable to understand the changes required to optimise an individual’s performance. To optimise individual performance a 16-segment computer simulation model of the front foot contact phase of fast bowling was developed, customised to an elite fast bowler and evaluated. Optimising technique via the torque generator activation timings and the initial body configuration technique found increases in performance of 10% and 22%,respectively, where the optimal technique consisted of a straighter front knee, more delayed bowling and non-bowling arms and increased trunk flexion. The effect of increasing strength by 5% was shown to only increase ball speed by 1%. It was concluded that this individual’s performance is limited by technique and this should be his area of focus for improvement.

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