Category
Virtual Reality
Document Type
Paper
Abstract
The purpose of this study was to identify, if a mixed reality gaming application (MOTUM XR), can be used for return to sport testing. Of specific interest was the influence of the standing position of the virtual non-contact player (left or right from the goal), on the movement pattern of the performing athlete. Kinematic and kinetic data were collected from nine healthy football players, who performed countermovement jumps and headers according to the game specification. For each jump condition three jumps were record. The headers showed significant movement adaptations with a shorter jump time (approx. 40%), increased vertical force peaks (between 25-42%) as well as less flexed knees (by 18-22°). The jumps that included heading for the ball, showed more sport specificity, the position of the thrower however had no significant influence on Limb Symmetry.
Recommended Citation
Strutzenberger, Gerda; Bopp, Franziska; Wörgötter, Simon; Osterwald, Katja; and Fink, Christian
(2024)
"RETURN TO SPORT TESTING IN FOOTBALL: IMPLEMENTING SPORTSPECIFITY BY A MIXED REALITY APPLICATION,"
ISBS Proceedings Archive: Vol. 42:
Iss.
1, Article 163.
Available at:
https://commons.nmu.edu/isbs/vol42/iss1/163