•  
  •  
 

Category

Running & Jumping

Document Type

Paper

Abstract

The purpose of this study was to identify the effects of a basketball game-based warm-up (BGW) on squat jump (SJ) performance in youth students. 28 high school participants were included in this study. The participants performed a BGW and completed a SJ pre-test and post-test. A smartphone app was used to test and collect the jump height (JH), flight time (FT), velocity (Vel), force (F), and power (P), which was obtained and calculated using the take-off and landing points by the app from the video recorded taken from the SJ. Our findings showed significant differences for boys in FT (p = 0.034), and Vel (p = 0.036), and for girls in FT (p = 0.017), JH (p = 0.000), Vel (p = 0.018) in the PST between-subjects effects. This portable app can provide quick feedback for youth students and is a practical tool for monitoring SJ testing performance in Physical Education (PE).

Share

COinS