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Category

Virtual Reality

Document Type

Paper

Abstract

This paper gives an overview of possibilities of using virtual reality (VR) in sports biomechanics. To achieve this, a short systematical literature review with some examples is given. However, little is known about the extent to which VR tools can support training and learning of complex sports movements. The aim of this work is to show how a head-mounted display (HMD) can promote the learning and training process of gymnastic elements on a balance beam. For this purpose, three key issues were defined, which were addressed in four own research studies: (1) Influence of an HMD on the execution of gymnastic elements on a beam, (2) Comparison of movement execution under real conditions and in the virtual environment with and without visualized body segments, and (3) Possibility of using a virtual beam with simulated height. In conclusion, despite some technical limitations, VR can support both biomechanical research and practical training of gymnastic elements on a balance beam.

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